Small City: Ëllgo Bǟ Hot Hadfow

Ëllgo Bǟ Hot Hadfow

Ëllgo Bǟ Hot Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceZde̜ze̜ Moot
RegionStiyāwag Woods
Founded1361
Community LeaderLord Arianrhod
Area17 km2 (6 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation3852 m (12637 ft)
Average Yearly Precipitation197 cm/y (77 in/y)
Population4162
Population Density244 people per km2 (693 people per mi2)
Town AuraConjuration
Naming
Native nameËllgo Bǟ Hot Hadfow
Pronunciation/ˈɛllgo/ /baː hot/
Direct Translation[fuzzy] [underwear]
Translation[Not Yet Translated]

Ëllgo Bǟ Hot Hadfow (/ˈɛllgo/ /baː hot/ [fuzzy] [underwear]) is a subtropical Small City located in the Zde̜ze̜ Moot of the Rosid.

The name Ëllgo Bǟ Hot Hadfow is derived from the Sylvin language, as Ëllgo Bǟ Hot Hadfow was founded by Arianrhod, who was culturaly Wood Elf.

Climate

Ëllgo Bǟ Hot Hadfow has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 10°C (50°F). Ëllgo Bǟ Hot Hadfow receives an average of 197 cm/y (77 in/y) of precipitation, most of which comes in the form of rain during the fall. Ëllgo Bǟ Hot Hadfow covers an area of nearly 17 km2 (6 mi2), and an average elevation of 3852 m (12637 ft) above sea level.

Overview

Ëllgo Bǟ Hot Hadfow was founded durring the late 15th century in spring of the year 1361, by Arianrhod. The establishment of Ëllgo Bǟ Hot Hadfow was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Arianrhod struck deals with nearby nations and communities to establish Ëllgo Bǟ Hot Hadfow as a prison colony.

Ëllgo Bǟ Hot Hadfow was built using the conventions of Wood Elf durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Ëllgo Bǟ Hot Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ëllgo Bǟ Hot Hadfow is buildings are speckled and packed arround crampt gravel streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Ëllgo Bǟ Hot Hadfow's robustly designed timber walls are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Ëllgo Bǟ Hot Hadfow has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Ëllgo Bǟ Hot Hadfow long.

Civic Infrastructure

Ëllgo Bǟ Hot Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ëllgo Bǟ Hot Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ëllgo Bǟ Hot Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ëllgo Bǟ Hot Hadfow's parks.

Ëllgo Bǟ Hot Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ëllgo Bǟ Hot Hadfow.

Ëllgo Bǟ Hot Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ëllgo Bǟ Hot Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ëllgo Bǟ Hot Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ëllgo Bǟ Hot Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ëllgo Bǟ Hot Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ëllgo Bǟ Hot Hadfow's public wards, blessings, and other arcane systems.

Ëllgo Bǟ Hot Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ëllgo Bǟ Hot Hadfow's natural decorations nor waterways.

Ëllgo Bǟ Hot Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ëllgo Bǟ Hot Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ëllgo Bǟ Hot Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ëllgo Bǟ Hot Hadfow's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, winter is long in Ëllgo Bǟ Hot Hadfow.

The Lion, Mountain (Cat, Great) near Ëllgo Bǟ Hot Hadfow are known to be a mutant strain of the creature.

Ëllgo Bǟ Hot Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Enchantment energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 8
  • Farmers: 10
  • Farm Laborer: 19
  • Hunters: 12
  • Milk Maids: 10
  • Ranchers: 5
  • Ranch Hands: 10
  • Shepherds: 11
    • Farmland: 16689 m2
    • Cattle and Similar Creatures: 1040
    • Poultry: 12486
    • Swine: 832
    • Sheep: 41
    • Goats: 8
    • Horses, Mounts, and Beasts of Burden: 416

Craftsmen

  • Arms and Toolmakers: 8
  • Blacksmiths: 9
  • Bookbinders: 5
  • Buckle-makers: 5
  • Cabinetmakers: 9
  • Candlemakers: 14
  • Carpenters: 14
  • Clothmakers: 11
  • Coach and Harness Makers: 4
  • Coopers: 11
  • Copper, Brass, Tin, Zinc, and Lead Workers: 6
  • Copyists: 4
  • Cutlers: 3
  • Fabricworkers: 9
  • Farrier: 30
  • Furriers: 2
  • Glassworkers: 14
  • Gunsmiths: 8
  • Harness-Makers: 3
  • Hatters: 7
  • Hosiery Workers: 3
  • Jewelers: 4
  • Leatherwrights: 11
  • Locksmiths: 4
  • Matchstick makers: 6
  • Musical Instrument Makers: 5
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 5
  • Plasterers: 5
  • Pursemakers: 7
  • Roofers: 4
  • Ropemakers: 4
  • Rugmakers: 3
  • Saddlers: 7
  • Scabbardmakers: 8
  • Scalemakers: 4
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 4
  • Soap and Tallow Workers: 14
  • Tailors: 22
  • Tanners: 5
  • Upholsterers: 6
  • Watchmakers: 5
  • Weavers: 12
  • Whitesmiths: 3

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 5
  • Booksellers: 6
  • Butchers: 10
  • Chandlers: 11
  • Chicken Butchers: 10
  • Entrepreneurs: 4
  • Fine Clothiers: 10
  • Fishmongers: 12
  • Florists: 2
  • Potion Sellers: 6
  • Resellers: 19
  • Spice Merchants: 5
  • Wine-sellers: 8
  • Wheelwright: 6
  • Woodsellers: 3

Service workers

  • Bakers: 21
  • Barbers: 17
  • Coachmen: 6
  • Cooks: 16
  • Doctors: 9
  • Gamekeepers: 6
  • Grooms: 3
  • Hairdressers: 12
  • Healers: 11
  • Housekeepers: 12
  • Housemaids: 23
  • House Stewards: 12
  • Inns: 3
  • Laundry maids: 7
  • Maidservants: 14
  • Nursery Maids: 7
  • Pastrycooks: 13
  • Restaurateur: 18
  • Tavern Keepers: 18

Specialized Laborer

  • Ashworkers: 5
  • Bleachers: 3
  • Chemical Workers: 2
  • Coal Heavers: 8
  • In-Town Couriers: 9
  • Long Haul Couriers: 9
  • Dockyard Workers: 9
  • Gas Workers: 2
  • Hay Merchants: 3
  • Leech Collectors: 10
  • Millers: 9
  • Miners: 9
  • Oilmen and Polishers: 6
  • Postmen: 9
  • Pure Finder: 5
  • Skinners: 11
  • Sugar Refiners: 2
  • Tosher: 6
  • Warehousemen: 14
  • Watercarriers: 9
  • Watermen, Bargemen, etc.: 12

Skilled Laborers

  • Accountants: 5
  • Alchemist: 6
  • Clerk: 8
  • Dentists: 4
  • Educators: 11
  • Engineers: 6
  • Gardeners: 4
  • Mages: 3
  • Plumbers: 4
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 3
  • Wizards: 1

Civil Servants

  • Adventurers: 4
  • Bankers: 5
  • Civil Clerks: 9
  • Civic Iudex: 4
  • Consultants: 2
  • Exorcist: 9
  • Fixers: 4
  • Kami Clerk: 8
  • Landlords: 7
  • Lawyers: 5
  • Legend Keepers: 7
  • Militia Officers: 52
  • Monks, Monastic: 12
  • Monks, Civic: 13
  • Historian, Oral: 10
  • Historian, Textual: 4
  • Policemen, Sheriffs, etc.: 9
  • Priests: 18
  • Rangers: 5
  • Rat Catchers: 6
  • Scholars: 6
  • Spiritualist: 7
  • Slayers: 2
  • Storytellers: 16
  • Military Officers: 15

Cottage Industries

  • Brewers: 14
  • Comfort Services: 16
  • Enchanters: 4
  • Herbalists: 4
  • Jaminators: 14
  • Needleworkers: 14
  • Potters: 7
  • Preserve Makers: 12
  • Quilters: 6
  • Seamsters: 21
  • Spinners: 13
  • Tinker: 4
  • Weaver: 10

Artists

  • Actors: 4
  • Architects: 1
  • Bards: 6
  • Costumers: 2
  • Dancers: 4
  • Drafters: 2
  • Engravers: 3
  • Fine Furniture Carpenters: 2
  • Glaziers: 4
  • Inlayers: 4
  • Musicians: 13
  • Painters, Art: 2
  • Playwrights: 4
  • Sculptors, Art: 3
  • Wood Carvers: 14
  • Writers: 14

Produce Industries

  • Butter Churners: 13
  • Canners: 11
  • Cheesmakers: 16
  • Ice Merchants: 1
  • Millers: 8
  • Picklers: 6
  • Smokers: 5
  • Stockmakers: 4
  • Tobacconists: 6
  • Tallowmakers: 9

1514 of Ëllgo Bǟ Hot Hadfow's population work within a Foundational Occupation.

2440 of Ëllgo Bǟ Hot Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 208 (5%) are noncontributers.

Points of Interest

Ëllgo Bǟ Hot Hadfow produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.

The roads leading into Ëllgo Bǟ Hot Hadfow possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami granted the town a great harvest. One of Ëllgo Bǟ Hot Hadfow's local festivals commemorates this miracle.

History